For example
In The
acid test, Stephen is relentless in asking questions. Having noticed
that the pupils in his class are all using different amounts of acid and
alkali in their experiments, he asks, ‘If we all used the same amount
of acid and alkali, would we get exactly the same colour?’ He then
goes on to question the result again: ‘If the amount of acid and
alkali was the same, why didn’t we get a neutral green colour?’
For example
In Tasty
maths, when tackling a problem about the relative size of two sweets,
pupils realise that they need to use their knowledge of mass, area, volume
and enlargement. Working in pairs, they reinterpret their mathematical
knowledge, hypothesise and test different theories.
Creative pupils speculate about possibilities. They:
imagine, seeing things in the mind's eye
see possibilities, problems and challenges
ask 'what if?'
visualise alternatives
look at and think about things differently and from different points
of view.
For example Year 2 pupils work with purpose and imagination to recreate Florence
Nightingale’s hospital in the classroom, seeing problems and visualising
alternatives.
For example
In The
creepy polar bear, pupils keep the image of a cold wind in their mind’s
eye when experimenting with different sounds that reflect their thoughts
and feelings about Antarctica. Open questioning helps them to think imaginatively
and represent their mental picture through music.
For example
In The
surfing ballerina, pupils experiment with different ways of producing
movement using mechanisms and components, anticipating and overcoming
difficulties along the way. They modify ideas as they reflect on their
designs for moving toys and some continue to keep their options open and
make changes right through to the making stage.
For example
In Like
hockey, but different, pupils create a game to help players practise
the passing and receiving skills needed in hockey. One group of pupils
invents a novel game of ‘rounders ball’. However, after playing
the game a couple of times, they review what they have done, decide that
it doesn’t provide enough of a challenge and add more demanding
features.